#ifndef BODYPARTRIGIDCYLINDER_H
#define BODYPARTRIGIDCYLINDER_H

#include "bodypart_rigid.h"

using namespace std;

class BodypartRigidCylinder : public BodypartRigid
{
	public:
		BodypartRigidCylinder(const btVector3& dimensions, btDynamicsWorld* ownerWorld, void* owner, float weight, btVector3& localInertia, const btTransform& transform, const BeColor& clr, float lin_damping, float ang_damping);
		~BodypartRigidCylinder();

		virtual void		draw();

	private:
		btVector3		scale_halfExtent;
};
#endif
